· path to purchase ·

The map is a dead end

Paul MabrayCo-founder · COOAugust 2026 · Pour Now

Dots on a map is one of the worst-converting tools in alcohol commerce. It works for allocated bottles people are already hunting, and almost nothing else.

Here is an uncomfortable truth: the store-locator map, the "find it near you" widget, the dots-on-a-map tool our industry has spent a decade and a fortune on, is one of the worst-converting tools in alcohol commerce. It is not underperforming. It is not weak. It is structurally broken for the majority of what we sell.

I want to be precise, because there is a real exception. Maps (kind of) work for one narrow category: collectibles and highly sought-after products. The allocated cult Cab. The limited bourbon drop. The thing someone already wants badly enough to get in the car and hunt for it. For a product somebody is already hunting, a pin is a treasure map, and people love a treasure map. For everything else, which is almost everything we make and pour, the map is where purchase intent goes to die.

SIP

Maps are for treasure hunts, not for selling.

Buying through a map is a chain, and chains break

Clicking "where to buy" is not one action. It is a string of them, and every link has to hold.
The shopper has to find a pin that is actually near them. That store has to actually carry the specific bottle. The shopper has to be willing to make a special trip. And the bottle has to be on the shelf when they arrive. Miss any one of those and the sale is gone. Not delayed. Gone.

Stack enough of those independent, must-all-happen steps in front of an ordinary purchase and almost no one comes out the other end. That is not a tuning problem you can widget your way out of. It is the shape of the thing.

Now picture the other path: the shopper lands somewhere they can actually buy, in the moment they decided to. Fewer steps, and every step has an obvious next move. The difference in how many people make it through is not incremental.

Why the map breaks: spot distribution

The single most damaging link is the one everyone waves past: whether a nearby store even carries your bottle. That is not pessimism. That is how alcohol distribution physically works.

Spot distribution means a product lives in one store and not the one across the street, with no pattern a shopper can predict. Locators paper over this by showing stores that "may carry" the product. They are not reading real-time inventory. They are showing you an estimate based on a guess from the last time you sold product to that retailer.

So the map sends a motivated buyer to go stare at shelves that were never going to have the bottle. The thinner your distribution, the more confident and more wrong the map gets. It works exactly where distribution is already dense, on national chain staples and the sought-after products retailers fight to stock. Everywhere else it is a treasure map with the X drawn at random.

You cannot widget your way out of physics.

Why people won't drive: desire fights distance

Retail has known for sixty years that a store's pull decays sharply with distance. Desire fights distance, and for an ordinary bottle, distance wins fast. Past a short hop, a Tuesday-night red cannot pull anyone off their couch.
A unicorn is different. Scarcity gives desire enough force to overcome the drive, the parking, the hassle. The allocated bottle drags people across town. The everyday one does not clear the bar.
That is the whole thesis in one sentence. The map's success is a function of desire, and only at the very top of the desire curve does it earn its keep.

SIP

A path that sells bottles, or a widget that shows people dots.

Why waiting kills it: intent is perishable

There is one more tax the map charges that nobody prices in. A direct purchase captures intent now. A map defers it to a trip, later. And wanting something is perishable. The gap between "I want this" and "I am standing in the store" is where most of the intent quietly evaporates.
The map does not just fail to convert. It takes the intent you paid real marketing dollars to create and lets most of it leak out in the parking lot.

So what actually works

For everyday products, the job is to let shoppers buy in the moment of intent, on a path that can actually transact, with full context on how to get it: nearest, fastest, pickup, shipped. Real options, real inventory, real checkout. You convert intent where it lives, instead of mailing it to a store that probably does not carry your bottle.

This is also why the old locator business model grates on me. Brands pay tens of thousands of dollars a year for these maps, for biased results and zero attributable sales, and the category has trained an entire industry to confuse "we showed them a dot" with "we sold a bottle." Those are not the same thing, and they are not close.

The map is a dead end for the many and a treasure map for the few. Build for where people actually buy.

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